Retreat - Attempting to save as many of your units as possible is an important strategy.All units will limp when critically wounded, while others will perform magic rituals to boost their comrades' morale. Missile units can fight in melee when they have no choice. Immersive Combat - All units have unique animations for all occasions, the fights are fluid and enjoyable to observe.Each unit deals a particular type of damage, in addition to being strong against some types of damage and weak against others. Damage System - Battle Realms employs a six-way rock/paper/scissors damage system, or in this case, a cutting/piercing/blunt/explosive/fire/magic system.All units are unique and most of them have innate abilities that give them or their allies an advantage in various situations. Newly trained soldiers may then continue training to become specialists in various disciplines or study and acquire new combat abilities. Unit Alchemy - Peasants train to become soldiers.Should they gather resources, construct buildings, water rice crops, extinguish fire, catch horses or perhaps train to be skilled warriors? Living Resource System - Peasants come out of their huts at their own pace and face a multitude of choices.Strategy Over Production - With a limited number of units at the player's disposal, victory is in the hands of the player who outthinks rather than outnumbers his opponent.
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